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Quests

Finding work, tracking objectives, and claiming your reward.

Scattered across the realm are folk with problems only an adventurer can solve. Quests give your travels direction — a caravan to find, a cellar to clear, an heirloom to recover — and pay out in experience, gold, and gear when the job is done. Progress is tracked per character: your alts and partymates each keep their own quest log.

Finding a quest

Spotting a quest-giver

Quest-givers are peaceful NPCs — you cannot attack them, though some wander their patch. When one has work for you, a marker appears where a clan badge would sit in the room list:

  • A gold ! — a new quest you can accept right now.
  • A green ? — a quest you have finished and can hand in here.

Markers are yours alone: they reflect your progress, so what you see over an NPC may differ from the player standing beside you.

Opening the dialog

Look at the NPC with /lookat <name> (or click them) and choose Open quest. The dialog lists what they have for you — new quests to read and accept, anything you have in progress, and anything ready to hand in — each with its objectives and rewards laid out.

Accepting and tracking

Read the offer and press Accept to take the quest on — nothing is committed until you do. From then on your objectives fill in as you play:

  • Slay — kill a number of a given creature. Kills you share with your party count for everyone who was in the room.
  • Collect / Deliver — carry the items the quest asks for. Progress tracks what you actually hold, so dropping the goods pauses the step until you have them again.
  • Speak with — talk to a named NPC by opening their quest dialog.

A short line appears in your log each time a step ticks over, and the moment every objective is done the giver's marker turns to the green ?. Check everything you have on the go at any time with /quests, which opens your quest log with live progress and where to hand each one in. A Completed tab there keeps a record of every quest you've finished.

Handing in and rewards

Return to the turn-in NPC — usually the one who gave you the quest, occasionally someone else the quest names — open their dialog, and press Hand in. Any collected items are handed over, and you collect the rewards at once: experience, gold, and any reward items are added straight to you. Some quests also grant an achievement — a lasting mark of a notable deed — or unlock access to new content.

Tip: If a reward item can't fit because your pack is full, make room before handing in.

One-time, repeatable and daily

Most quests are one-time — a story beat you complete once. Others are marked Repeatable (available again after a short cooldown) or Daily (resets each day), so you can farm them for steady rewards. Some quests also require you to finish an earlier one first, or to have reached a minimum level, before they will offer.

Keep reading

Quests — Nightmist Legacy