Guides
The Economy
Earning gold, keeping it safe, and knowing what to spend it on.
Gold buys your gear, your spells, and your comforts — and losing it hurts. This guide covers where coin comes from, the two places you can keep it, and everything worth spending it on.
On hand vs. in the bank
Two purses
Your gold lives in one of two places: on hand (carried with you) or in the bank. The difference matters enormously — if a monster kills you, it takes every coin you are carrying, but your bank balance is untouchable. Your 200 starting gold begins safely banked for exactly this reason.
Using the bank
Visit a bank and use the Deposit and Withdraw buttons, or /deposit <amount|all> and /withdraw <amount|all>. There are no fees. Make it a habit to bank your earnings after shopping and carry only what you expect to need.
Earning gold
The staples of any adventurer's income:
- Monster drops — slain monsters scatter gold on the ground; walk over it to pick it up. (Arena kills pay only a fraction.)
- Selling loot — carry unwanted items to a shop that buys them and sell for coin.
- Gambling — risk it at a gambling hall (see below).
- Thievery — a Thief can lift gold straight from monsters and, in PvP zones, other players.
Shops
Enter a shop room and a panel opens with Buy and Sell tabs. On the Buy tab, click an item to purchase it — it drops straight into your backpack. Switch to the Sell tab to sell items the shop deals in. The keyboard equivalents are /buy <item> and /sell <item>. Prices are fixed, and you trade one item at a time.
The vault — storing items
Where a bank keeps your gold safe, a vault keeps your items safe. Visit a vault to Store and Retrieve gear you are not using (/store and /retrieve), freeing up backpack space and protecting valuables you do not want to risk carrying into a fight.
Trading with other players
To swap goods directly, start a trade with /trade <player>. Both of you add items and gold to the offer, and the deal only completes when both sides confirm — so nobody can be shorted. It is the safe way to hand items to a friend or barter for something you need.
Looking to buy or sell across the whole community? The website's Marketplace lets players post listings outside the game.
Where your gold goes
Common expenses to plan around:
- Spells — each learned spell has a one-off gold cost at your guild.
- Resting — a full HP/MP (and food/water) refill at a tavern costs 100 gold.
- Gear — weapons, armour, and potions from shops.
- Entry fees — a few special rooms charge gold at the door to enter.
One thing that is always free: training to level up. You never pay to advance a level — only to learn the new spells that come with it.
Gambling halls
Feeling lucky? A gambling hall offers four real games of chance: Blackjack, Slots, Hi-Lo, and Five-Card Draw. Each pays out in gold — but the house, as ever, has the edge.
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