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Familiar Library

Browse the companion species available in Mistfall: archetypes, combat rhythm, durability, art, and flavour.

Swift

Fast companions that spend their damage budget through many smaller hits.

16
DMG 16-26STA 8PACE 2s

Balanced

The middle pace: steady swings, steady bite, and the baseline rhythm.

22
DMG 25-42STA 5PACE 3s

Heavy

Slower companions that save their stamina for fewer, heavier strikes.

12
DMG 42-70STA 3PACE 4.5s

50 of 50 familiars shown

Level 10 budget: about 167 damage per fight

Cave Bat

Cave Bat

Swift

A wide-eared bat that hangs from the player's backpack.

DMG 16-26HP 555ARM 20STA 8
> Flavour and combat

In combat, Cave Bat bites its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 62.

  • Cave Bat shuffles upside-down along your pack strap.
  • Cave Bat swivels its ears at something you cannot hear.
  • Cave Bat wraps itself into a small leathery parcel and sleeps.
Celestial Hare

Celestial Hare

Swift

A glowing rabbit patterned with stars and constellations.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Celestial Hare kicks its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Celestial Hare the constellations on its flank have shifted.
  • Celestial Hare sits up, ears turning like slow compass needles.
  • Celestial Hare grooms a patch of stars back into place.
Clockwork Mouse

Clockwork Mouse

Swift

A brass mechanical mouse powered by a tiny winding key.

DMG 16-26HP 510ARM 39STA 8
> Flavour and combat

In combat, Clockwork Mouse nips its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Clockwork Mouse winds down, and stops. Then starts again.
  • Clockwork Mouse its key turns half a rotation on its own.
  • Clockwork Mouse grooms a whisker of fine brass wire.
Crystal Spider

Crystal Spider

Swift

A glittering spider formed from enchanted gemstones.

DMG 16-26HP 510ARM 39STA 8
> Flavour and combat

In combat, Crystal Spider skewers its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Crystal Spider catches the light and throws it across the room.
  • Crystal Spider taps one gemstone leg, precisely, twice.
  • Crystal Spider spins a thread that hardens into glass and shatters.
Faerie Dragon

Faerie Dragon

Swift

A tiny, playful dragon with colourful butterfly wings.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Faerie Dragon nips at its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Faerie Dragon loops twice around your head for no reason.
  • Faerie Dragon chases a mote of dust with total commitment.
  • Faerie Dragon lands on a fingertip, overbalances, and recovers.
Infernal Imp

Infernal Imp

Swift

A mischievous little demon that constantly causes harmless trouble.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Infernal Imp jabs its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Infernal Imp says something rude about the local wildlife.
  • Infernal Imp is holding something that was in your pack.
  • Infernal Imp picks at a claw and sighs theatrically.
Lantern Moth

Lantern Moth

Swift

A large moth whose wings shine like warm lantern light.

DMG 16-26HP 555ARM 20STA 8
> Flavour and combat

In combat, Lantern Moth batters its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 62.

  • Lantern Moth dims, then brightens.
  • Lantern Moth settles on your shoulder and folds its wings.
  • Lantern Moth drifts a slow circle and comes back to where it started.
Leafwing Hummingbird

Leafwing Hummingbird

Swift

A tiny bird with wings resembling green leaves.

DMG 16-26HP 555ARM 20STA 8
> Flavour and combat

In combat, Leafwing Hummingbird darts at its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 62.

  • Leafwing Hummingbird hovers at eye level, studying you.
  • Leafwing Hummingbird is somehow already on your other shoulder.
  • Leafwing Hummingbird hangs in the air so still it might be painted there.
Mana Serpent

Mana Serpent

Swift

A floating snake formed from pure magical energy.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Mana Serpent strikes its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Mana Serpent coils into a slow, luminous knot.
  • Mana Serpent thins until you can see straight through it.
  • Mana Serpent pours itself around your wrist and stays there.
Moonlit Cat

Moonlit Cat

Swift

A silver cat whose fur glows beneath the moon.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Moonlit Cat claws its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Moonlit Cat washes one paw with great ceremony.
  • Moonlit Cat stares at a patch of empty air.
  • Moonlit Cat stretches until it is twice as long as it should be.
Paper Familiar

Paper Familiar

Swift

An enchanted folded creature that changes between different animal forms.

DMG 16-26HP 555ARM 20STA 8
> Flavour and combat

In combat, Paper Familiar slices its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 62.

  • Paper Familiar unfolds, and refolds as something else.
  • Paper Familiar creases itself into a shape nobody recognises.
  • Paper Familiar flattens out entirely and lies still as a page.
Phoenix Chick

Phoenix Chick

Swift

A fiery bird that occasionally bursts into harmless sparks.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Phoenix Chick sears its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Phoenix Chick bursts into sparks, and looks pleased with itself.
  • Phoenix Chick preens a wing that is briefly on fire.
  • Phoenix Chick scratches at the ground and leaves scorch marks.
Plague Rat

Plague Rat

Swift

A scruffy rat carrying a miniature healer's satchel.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Plague Rat gnaws its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Plague Rat rummages in its little satchel.
  • Plague Rat offers you something. Do not take it.
  • Plague Rat sorts a row of dubious bottles by height.
Shadow Raven

Shadow Raven

Swift

A dark raven that dissolves into smoke while flying.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Shadow Raven rakes its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Shadow Raven mutters something in a voice that is not yours.
  • Shadow Raven comes apart into smoke, and back together.
  • Shadow Raven turns its head all the way round to look behind it.
Void Jellyfish

Void Jellyfish

Swift

A floating dark jellyfish filled with shifting stars.

DMG 16-26HP 555ARM 20STA 8
> Flavour and combat

In combat, Void Jellyfish stings its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 62.

  • Void Jellyfish pulses once, slowly.
  • Void Jellyfish drifts through the space where a star used to be.
  • Void Jellyfish trails its threads through the air like slow smoke.
Will-o'-Wisp

Will-o'-Wisp

Swift

A floating spirit flame that changes colour with its mood.

DMG 16-26HP 525ARM 28STA 8
> Flavour and combat

In combat, Will-o'-Wisp scorches its target for 16-26 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Will-o'-Wisp shifts from cold blue to a warm gold.
  • Will-o'-Wisp gutters low, as if thinking.
  • Will-o'-Wisp drifts toward a dark corner and thinks better of it.
Arcane Owl

Arcane Owl

Balanced

A wise owl surrounded by drifting magical runes.

DMG 25-42HP 510ARM 39STA 5
> Flavour and combat

In combat, Arcane Owl strikes its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Arcane Owl a rune detaches, circles you once, and returns.
  • Arcane Owl rotates its head to look at absolutely nothing.
  • Arcane Owl blinks slowly, in a way that feels like judgement.
Baby Basilisk

Baby Basilisk

Balanced

A tiny serpent-lizard whose stare is more adorable than dangerous.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Baby Basilisk bites its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Baby Basilisk fixes you with a stare of enormous menace.
  • Baby Basilisk has been staring at that rock for some time.
  • Baby Basilisk sheds a strip of skin and inspects it critically.
Baby Griffin

Baby Griffin

Balanced

A proud lion-eagle chick with oversized wings.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Baby Griffin rends its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Baby Griffin attempts a majestic pose. The wings are too big.
  • Baby Griffin preens, and falls over.
  • Baby Griffin stalks a leaf across the floor with enormous seriousness.
Bone Hound Pup

Bone Hound Pup

Balanced

A skeletal puppy with an oddly friendly personality.

DMG 25-42HP 450ARM 59STA 5
> Flavour and combat

In combat, Bone Hound Pup gnaws its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 225.

  • Bone Hound Pup a leg bone drops off. It puts it back.
  • Bone Hound Pup wags a tail it no longer strictly has.
  • Bone Hound Pup chews a bone that is arguably its own.
Deep-Sea Angler

Deep-Sea Angler

Balanced

A floating fish whose glowing lure guides the player through darkness.

DMG 25-42HP 510ARM 39STA 5
> Flavour and combat

In combat, Deep-Sea Angler snaps at its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Deep-Sea Angler swings its lure slowly through the dark.
  • Deep-Sea Angler opens its mouth. Best not to look inside.
  • Deep-Sea Angler drifts toward the darkest corner of the room.
Dream Eater

Dream Eater

Balanced

A sleepy creature that consumes nightmares and produces pleasant dreams.

DMG 25-42HP 525ARM 28STA 5
> Flavour and combat

In combat, Dream Eater swipes at its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Dream Eater yawns enormously.
  • Dream Eater is asleep. It has been asleep for some time.
  • Dream Eater shifts in its sleep and sighs contentedly.
Ember Fox

Ember Fox

Balanced

A small fox with flaming ears and a glowing tail.

DMG 25-42HP 510ARM 39STA 5
> Flavour and combat

In combat, Ember Fox snaps at its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Ember Fox curls up and its tail-flame dims to embers.
  • Ember Fox shakes out its ears in a shower of sparks.
  • Ember Fox yawns, and a small flame escapes.
Frostbite Wolf Pup

Frostbite Wolf Pup

Balanced

An icy wolf cub that leaves tiny frozen pawprints.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Frostbite Wolf Pup lunges at its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Frostbite Wolf Pup the floor has frosted where it was sitting.
  • Frostbite Wolf Pup leans against your leg. It is very cold.
  • Frostbite Wolf Pup gnaws an icicle it grew itself.
Fungal Sprite

Fungal Sprite

Balanced

A cheerful mushroom creature that releases glowing spores.

DMG 25-42HP 525ARM 28STA 5
> Flavour and combat

In combat, Fungal Sprite buffets its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Fungal Sprite puffs a small cloud of glowing spores.
  • Fungal Sprite bobs its cap in what might charitably be approval.
  • Fungal Sprite roots itself into a floorboard and has to be encouraged out.
Goblin Tinkerer

Goblin Tinkerer

Balanced

A miniature goblin carrying tools and broken mechanical parts.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Goblin Tinkerer whacks its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Goblin Tinkerer is building something. It is not going well.
  • Goblin Tinkerer drops a handful of cogs and scrambles after them.
  • Goblin Tinkerer measures a piece of wire against another piece of wire.
Ironbeak Chicken

Ironbeak Chicken

Balanced

A fearless armoured chicken convinced it is a mighty warbird.

DMG 25-42HP 420ARM 71STA 5
> Flavour and combat

In combat, Ironbeak Chicken pecks its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 420.

  • Ironbeak Chicken puffs up to twice its size. It is still a chicken.
  • Ironbeak Chicken surveys the room for worthy foes.
  • Ironbeak Chicken pecks a flagstone, hard, and seems satisfied.
Miniature Mimic

Miniature Mimic

Balanced

A tiny treasure chest with legs, teeth and a love of coins.

DMG 25-42HP 450ARM 59STA 5
> Flavour and combat

In combat, Miniature Mimic chomps its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 225.

  • Miniature Mimic swallows a coin. It was not yours.
  • Miniature Mimic rattles faintly when it walks.
  • Miniature Mimic opens its lid a crack, hopefully.
Pocket Slime

Pocket Slime

Balanced

A bouncy blob that absorbs small objects and spits them back out.

DMG 25-42HP 525ARM 28STA 5
> Flavour and combat

In combat, Pocket Slime engulfs its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Pocket Slime spits out a button. Nobody knows whose.
  • Pocket Slime jiggles happily, absorbing a pebble.
  • Pocket Slime flattens under a table and reforms on the other side.
River Otter

River Otter

Balanced

A playful otter that carries a polished stone everywhere.

DMG 25-42HP 510ARM 39STA 5
> Flavour and combat

In combat, River Otter nips its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • River Otter turns its stone over and over in both paws.
  • River Otter checks that the stone is still there. It is.
  • River Otter rolls onto its back and holds the stone on its chest.
Royal Corgi

Royal Corgi

Balanced

A well-dressed little dog wearing a velvet cape and tiny crown.

DMG 25-42HP 510ARM 39STA 5
> Flavour and combat

In combat, Royal Corgi nips its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Royal Corgi adjusts its cape with as much dignity as it can manage.
  • Royal Corgi the crown has slipped. It pretends otherwise.
  • Royal Corgi sits at attention, waiting to be announced.
Sand Scarab

Sand Scarab

Balanced

A golden beetle that burrows beneath the ground while travelling.

DMG 25-42HP 420ARM 71STA 5
> Flavour and combat

In combat, Sand Scarab shears its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 420.

  • Sand Scarab surfaces, takes stock, and submerges.
  • Sand Scarab leaves a small ridge of disturbed ground behind you.
  • Sand Scarab burrows halfway and gives up, leaving its back exposed.
Snowy Lynx Cub

Snowy Lynx Cub

Balanced

A fluffy white feline with bright blue eyes.

DMG 25-42HP 510ARM 39STA 5
> Flavour and combat

In combat, Snowy Lynx Cub pounces on its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Snowy Lynx Cub stalks your bootlace with lethal seriousness.
  • Snowy Lynx Cub flicks the tufts on its ears.
  • Snowy Lynx Cub pounces on a shadow and looks embarrassed.
Spectral Hound

Spectral Hound

Balanced

A ghostly dog that fades in and out of existence.

DMG 25-42HP 525ARM 28STA 5
> Flavour and combat

In combat, Spectral Hound savages its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Spectral Hound is not there. Then is.
  • Spectral Hound howls silently at nothing in particular.
  • Spectral Hound sinks halfway through the floor and stops.
Spirit Deer Fawn

Spirit Deer Fawn

Balanced

A translucent young deer with softly glowing antlers.

DMG 25-42HP 525ARM 28STA 5
> Flavour and combat

In combat, Spirit Deer Fawn gores its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 75.

  • Spirit Deer Fawn fades until only the antlers are visible.
  • Spirit Deer Fawn steps through a chair without noticing.
  • Spirit Deer Fawn lowers its head to graze on nothing at all.
Sunscale Lizard

Sunscale Lizard

Balanced

A golden lizard that enjoys basking on its owner's shoulder.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Sunscale Lizard bites its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Sunscale Lizard spreads flat against your shoulder to catch the light.
  • Sunscale Lizard closes one eye. The other keeps watching.
  • Sunscale Lizard shifts a fraction to follow a patch of sun.
Thornling

Thornling

Balanced

A walking bundle of vines, thorns and bright flowers.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Thornling lashes its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Thornling a new flower has opened somewhere in the tangle.
  • Thornling sheds a petal and immediately grows another.
  • Thornling unwinds a tendril, waves it about, and puts it back.
Thunder Ram Lamb

Thunder Ram Lamb

Balanced

A woolly lamb with small horns that spark when excited.

DMG 25-42HP 480ARM 50STA 5
> Flavour and combat

In combat, Thunder Ram Lamb butts its target for 25-42 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Thunder Ram Lamb its horns crackle briefly.
  • Thunder Ram Lamb your hair is standing on end. That will be the lamb.
  • Thunder Ram Lamb shakes its fleece and the air smells of a storm.
Ancient Wyrmling

Ancient Wyrmling

Heavy

A miniature dragon that speaks as though it possesses centuries of wisdom.

DMG 42-70HP 480ARM 50STA 3
> Flavour and combat

In combat, Ancient Wyrmling maws its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Ancient Wyrmling sighs at the state of modern adventurers.
  • Ancient Wyrmling begins a story about an age before this one, and stops.
  • Ancient Wyrmling arranges three coins into a very small hoard.
Baby Kraken

Baby Kraken

Heavy

A tiny tentacled sea monster that splashes in nearby water.

DMG 42-70HP 480ARM 50STA 3
> Flavour and combat

In combat, Baby Kraken lashes its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Baby Kraken searches hopefully for a puddle.
  • Baby Kraken wraps a tentacle around your ankle. Affectionately.
  • Baby Kraken investigates a cup and is disappointed by the volume.
Bog Toad

Bog Toad

Heavy

A grumpy-looking toad wearing a crown of pondweed.

DMG 42-70HP 510ARM 39STA 3
> Flavour and combat

In combat, Bog Toad slams its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Bog Toad regards you with profound disappointment.
  • Bog Toad adjusts its crown of pondweed. It is not impressed.
  • Bog Toad swallows something and offers no explanation.
Candy Golem

Candy Golem

Heavy

A colourful creature made from sweets, biscuits and icing.

DMG 42-70HP 510ARM 39STA 3
> Flavour and combat

In combat, Candy Golem clobbers its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Candy Golem a biscuit has come loose. It reattaches it.
  • Candy Golem smells overwhelmingly of icing.
  • Candy Golem leaves a scatter of sugar wherever it stands.
Cloud Sheep

Cloud Sheep

Heavy

A fluffy floating sheep made from soft clouds.

DMG 42-70HP 555ARM 20STA 3
> Flavour and combat

In combat, Cloud Sheep barrels into its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 62.

  • Cloud Sheep drifts gently up to head height and stays there.
  • Cloud Sheep rains, very slightly, on your boots.
  • Cloud Sheep drifts sideways into a wall and rebounds softly.
Coral Crab

Coral Crab

Heavy

A colourful crab decorated with living coral and tiny shells.

DMG 42-70HP 390ARM 80STA 3
> Flavour and combat

In combat, Coral Crab pinches its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 390.

  • Coral Crab scuttles sideways for no discernible reason.
  • Coral Crab clacks a claw, twice, like a slow applause.
  • Coral Crab rearranges the shells along its back.
Dungeon Roach

Dungeon Roach

Heavy

An unusually loyal armoured insect that seems impossible to defeat.

DMG 42-70HP 390ARM 80STA 3
> Flavour and combat

In combat, Dungeon Roach barrels into its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 390.

  • Dungeon Roach has survived something. It is not saying what.
  • Dungeon Roach grooms an antenna with unsettling thoroughness.
  • Dungeon Roach wedges itself into a crack barely wide enough.
Honey Bear Cub

Honey Bear Cub

Heavy

A tiny bear forever trying to reach a jar of honey.

DMG 42-70HP 510ARM 39STA 3
> Flavour and combat

In combat, Honey Bear Cub mauls its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 85.

  • Honey Bear Cub is stuck in a jar again.
  • Honey Bear Cub licks honey off one paw, then the other, then the first.
  • Honey Bear Cub sniffs the air hopefully in several directions.
Lava Snail

Lava Snail

Heavy

A slow-moving snail with a molten, cracked shell.

DMG 42-70HP 390ARM 80STA 3
> Flavour and combat

In combat, Lava Snail grinds its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 390.

  • Lava Snail leaves a smouldering trail across the floor.
  • Lava Snail a crack in its shell glows brighter, then dims.
  • Lava Snail moves, over the course of a minute, one inch.
Mossback Turtle

Mossback Turtle

Heavy

A tiny turtle with flowers growing on its shell.

DMG 42-70HP 390ARM 80STA 3
> Flavour and combat

In combat, Mossback Turtle crushes its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 390.

  • Mossback Turtle a new flower has opened on its shell. When?
  • Mossback Turtle withdraws into its shell, then thinks better of it.
  • Mossback Turtle chews a leaf with enormous deliberation.
Runic Golem

Runic Golem

Heavy

A miniature stone guardian covered in glowing symbols.

DMG 42-70HP 420ARM 71STA 3
> Flavour and combat

In combat, Runic Golem pounds its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 420.

  • Runic Golem its runes pulse once, slowly.
  • Runic Golem presses a crack closed with its thumb.
  • Runic Golem stands so still it might be masonry.
Storm Drake

Storm Drake

Heavy

A miniature dragon crackling with blue lightning.

DMG 42-70HP 480ARM 50STA 3
> Flavour and combat

In combat, Storm Drake lashes its target for 42-70 damage.

Against a strong 40-damage hit it lasts about 15.0 blows; against weaker 12-damage hits it lasts about 120.

  • Storm Drake a small arc of lightning jumps between its horns.
  • Storm Drake the air smells of a storm that has not arrived.
  • Storm Drake shakes out its wings and static crackles across them.

Familiars unlock at character level 25. They earn 50% of the experience generated by their own damage and can be called, named, healed, or revived from inside the game.

Familiar Library - Nightmist Legacy