Added 102Changed 103Fixed 81Removed 3Help us test 6
295 changes across 51 releases
Open Beta
+Added
(staff) Map generator in the map editor.A new Generate Map… button opens a panel that lays out a whole zone for you — grid towns, spine cities, dense forests, forest trails, meadows, winding trails, caves, caverns, mazes, fortresses and small interiors, each modelled on how our existing zones are drawn. Tune fill, room count, winding, branching, loops, symmetry, terrain mix and how many shops, banks, taverns, guilds and so on to place, watch a live preview on the grid, then apply. Applying replaces the zone's rooms and links neighbours; names and descriptions are still yours to write.
~Changed
Party experience from kills is now split, not paid in full to everyone.Killing a monster in a party used to pay every member the full kill bonus each — not a share. It's now divided evenly between the killer and whichever party members are in the room for the kill, the same as any other shared reward.
Hit experience is now shared with your party too.Damage-XP from your own attacks and spells used to go to you alone, even in a party. It's now split evenly across the party members present in the room, same as the kill bonus.
✓Fixed
The kill-blow XP line was hiding how much came from the kill.Landing the kill folded the kill bonus into the same "You gain N experience points" line as the hit that did it, so the total looked like one confusing number. It's now shown as two lines — hit XP, then kill XP — so you can see exactly what you got from each.
+Added
Fountain rooms.A new room type for zone builders — drop a Fountain into a room and it gives players a free Drink from Fountain button that restores thirst, the same way churches and restaurants already offer free food and drink.
✓Fixed
Using or dropping an item could hit the wrong stack.If you had two stacks of the same item — say two piles of mana crystals after one hit the 50-stack cap — clicking Use or Drop on the second stack could silently act on the first one instead. Both now target the exact stack you clicked.
✓Fixed
XP bar could look full when you weren't ready to level.The Current / Next numbers on the XP bar rounded up, so a near-full bar could show, say, 1.7M / 1.7M even though you weren't actually there yet. It now rounds down instead, so the numbers only match once you truly are, and the percent view shows 2 decimal places for a more accurate readout.
Some weapons showed a garbled stat in the shop.A negative stat, like the Battle Axe's DEX penalty, showed as DEX +-1 in the shop's item details. It now reads DEX -1.