Guides
Parties & Grouping
Adventuring together — the heart of any MUD.
Nightmist is far more rewarding — and far safer — with company. A party shares experience, pools its strengths, and lets a healer keep everyone standing. Here is how to form one and make it work.
Forming a party
Inviting and joining
Invite someone with /invite <name>; they accept with /join <your name>. Whoever sends the first invite becomes the party leader, and only the leader can invite others.
Handy shortcuts: /invite all invites everyone in the room, /invite clan invites your clanmates present, and /invite alts instantly parties up your own other characters.
Reading the party panel
Once grouped, the party panel shows each member with a live HP bar, and party members are marked with a gold border in the room list so you can tell friend from stranger at a glance.
Why group up
The biggest draw is shared experience: when anyone in the party lands a kill, the bonus XP is split among all members in the same room, so everyone climbs together. Beyond that, roles combine — a Cleric or Druid keeps the group healed, buffs and blessings cover the whole party, and front-liners soak the danger while casters deal damage from behind.
Travelling as a group
When the leader moves, party members standing in the same room are pulled along automatically — the group travels as one. A member who cannot enter a room (too high a level for a capped area, the wrong class for a guild, or unable to pay an entry fee) is simply left behind rather than dragged past the restriction.
Party chat
Speak privately to your group by starting a line with an apostrophe: 'on my way. Only party members see it — perfect for coordinating a fight without broadcasting to the room.
Running the party
The leader has a few tools to keep things organised:
/party— show the leader, members, and friendly-fire status./party appoint <player>— hand leadership to someone else; do this before you leave if you want the party to carry on./party remove <player>— remove a member from the group./party friendly— toggle friendly fire (whether party members can hurt each other in PvP)./disband— leave the party. If the leader leaves — including by logging off — the party disbands.
By default, friendly fire is off, so you cannot accidentally strike a partymate even inside a PvP zone unless the leader turns it on.
Keep reading