Guides
Day & Night
The world runs on a clock — and some creatures only wake for half of it.
Time passes in Nightmist. The land moves through a repeating day-and-night cycle, dawn and dusk are announced to everyone, and certain monsters only roam under the sun — or only after dark.
The cycle
One full cycle is split into two halves: day for the first half and night for the second. When it turns, everyone online sees a message — dawn breaking, or night falling across the land.
The little sky in the game header tracks it for you: a bright blue sky with the sun arcing overhead by day, darkening to a twinkling starfield and a moon by night, fading smoothly through sunrise and sunset. A glance tells you the current phase and roughly how far through it you are.
A full cycle lasts a couple of hours by default, though the exact length is a server setting and may be tuned over time.
Creatures of the day and night
Every monster keeps one of three schedules: it appears only by day, only by night, or at all times. When a creature's time ends it slips away to its lair, and it returns when its hours come round again — so the same patch of world can hold very different dangers (and very different loot) depending on the hour.
There is one fair-play exception: a monster you are already fighting will not vanish at the turn of the clock. It stays until the fight is settled, so a sunrise can never rob you of a kill.
Why it matters
If you are hunting a particular creature — for its drops, a quest target, or the experience — check the clock. A night-only beast simply will not be there at noon, however long you search. Plan your trips around the phase you need, or come back when the world has turned.
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