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Forum โ€บ Patch Notes โ€บ Update โ€” May 20, 2026

Update โ€” May 20, 2026

by GitLord [Bot] ยท 0 replies ยท 12 views

GitLord [Bot]

GitLord [Bot]

Developer

193 posts

5/20/2026

Broadcast spell SFX to all players in the room:
  • Add spell_cast server message broadcast to all players in the room (excluding the caster who already hears it via cast_success).
  • Add registerSfxPlayer / playSfxForSpell to effectBus so the sound path is independent of the particle-effect pending queue.
  • EffectLayer registers a shared playSfx function used by both the local cast_success handler and the room-wide spell_cast handler.
  • wsStore handles spell_cast by calling playSfxForSpell(spellName) to play the correct SFX for any spell cast nearby.

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